Japan was a pioneer in creating a mobile phone culture, with the world’s first camera phone and released in 1999. Today more than 99 million Japanese users have smartphones, Japan continues to be the 2nd largest market for mobile gaming in terms of revenue and the unprecedented growth of the new technologies, changes in the semiconductor and IoT industry as well as the social and demographic transformation was most recently amped up by COVID-19 global pandemic, which prompted businesses and local governments to put a greater focus on telework, telemedicine, online learning and solutions. This presentation will outline some insights into the market, its most promising segments and characteristics.
The webinar targets EU companies interested in learning more about the landscape of Japanese Mobile App market and main challenges and opportunities present.
In 40 minutes from your desk, discover:
Programme:
Registration deadline: 11 April 2022
Speaker: Łukasz Fyderek/ Research Director |Co-Founder/ East Analytics s.c. Political scientist and business strategist interested in intersection of technology and governance. Public speaker, international affairs expert, and academic teacher. In East Analytics responsible for R&D.
Moderator: Pauline Laloux, Business Support Coordinator, EU-Japan Centre
Organiser: EU-Japan Centre for Industrial Cooperation - Brussels Office
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